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Pagan: The Fate Of Roanoke Card Game: Expeditions Into The Wild Expansion

CAPPAG08 Pagan: The Fate Of Roanoke Card Game: Expeditions Into The Wild Expansion published by Capstone Games

CAPPAG08: Pagan: The Fate Of Roanoke Card Game: Expeditions Into The Wild Expansion is on Pre-Order
Expected Jul-26 (liable to change without notice), see our Terms for Pre-Orders.
Orders containing pre-order items are held until all items are available, there is a postage option for most UK Customers to have an order split into 2 deliveries.

The Roanoke colony has established a fragile foothold in the New World, but the future is still uncertain. Beyond the palisades, the wild lands hold as many riches as they do dangers. Strange sounds have been heard near the river's whirlpools. Sinister totems have been seen at the edge of the forest.

And some villagers have disappeared... Crops are dying, livestock is falling ill, and food supplies are running low, much to the dismay of the Crown.

Is the witchcraft plaguing the colony merely the manifestation of a much darker force coming from outside? Will the colonists reap the fruits of the promised land, or will their expeditions reveal the hidden horrors that could befall them?

Pagan Card Game: Expeditions Into The Wild Expansion is the second expansion for Pagan: Fate of Roanoke. With the addition of new villagers, card types, and mechanics, this expansion deepens the strategic challenge of Pagan.

Nine villagers remain under suspicion, and only the Witch knows their true identity. Each turn, players use action pawns to interact with villagers, draw and play cards, gain influence, and manage the balance of power. The Witch can now utilize Evolve cards to unlock potent familiar abilities or focus on casting spells, while the Witch Hunter launches daring Expeditions to gather resources and uncover critical evidence.

The wilderness offers both opportunity and danger - will it bring salvation to the colony, or hasten its doom?

In Pagan Card Game: Expeditions Into The Wild Expansion , two players compete to be the first to complete their individual objective. As the Witch, your objective is to collect enough secrets to perform a ritual so potent, that the entire region will fall under your spell and Mother Nature will reclaim the colony. As the Hunter, you gather all the allies and support you can muster to bring the Witch to justice before its fatal ritual comes to fruition.

No. of Players: 2

Duration: 30 to 60 minutes

Min. Age: 14

Price: £24.99
       (RRP is £29.99)

Pagan: The Fate Of Roanoke Card Game: Expeditions Into The Wild Expansion on www.gameslore.com